Saturday, July 31, 2010















Ok Boys and girls the new Battle whale as been updated and recolored apone request. I am saying good bye to this Whale to start oon a new project but this Whale will be going into my Portfolio. This whale I got down from 16,000 polys to 10,000 polys by applying some tricks. I have also added a new texture map and normals map for the bump texture and scaring on the whale.

Sunday, July 25, 2010

Live Racing League logo






This is a logo I did a while back for a friends website


The Battle Whale is done. As I said in the last post I was looking for a style and choose to go with the borderlands cell shading style. The design of the whale was done by Mike Katey. This is a none rigged model. If the model was going to be rigged then I would have to do the UV mapping and texture all over again. The poly count is a little height topping in at 16,000 poly's but if this was a level that would be really good. I have to work on that poly count total. The mapping was done at 1024 x 1024 and there was no need for a bump mapping since this was a cartoon/ dirty cell shading.

Saturday, July 24, 2010




Ok everyone I decided to go with a Boarderlands kind of cell shadding for this one. Remeber it only has a normal map on it I have not yet put the bump on it. I still need to create the city. I think it looks good.