![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMCfSnuu3yTTEo5Y46bOvbqtJ7KH6bAnTlxNkJ33uB_NqsV5RuzE6aZb-ScVXjmE_iI47fPcRcOFo0ai1_8dgjGDT9KFFRSlzyJjK96tB5MKgt6QPUJCg6WdLchVjulL_zurGnDjI1Mn66/s320/whale_layout.jpg)
The Battle Whale is done. As I said in the last post I was looking for a style and choose to go with the borderlands cell shading style. The design of the whale was done by Mike Katey. This is a none rigged model. If the model was going to be rigged then I would have to do the UV mapping and texture all over again. The poly count is a little height topping in at 16,000 poly's but if this was a level that would be really good. I have to work on that poly count total. The mapping was done at 1024 x 1024 and there was no need for a bump mapping since this was a cartoon/ dirty cell shading.
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